redpolitefeather
Dijamantski član

I like chess 

 How well do you know me?:https://buddymeter.com/quiz.html?q=uAaJVjiTell me in the notes how well you did. happy.pngThis is my second quiz. https://buddymeter.com/quiz.html?q=yEGkUJo (shouldn;t be hard)

obsessed with chess... obviously. I play blitz, bullet a rapid... once in a while or maybe everyday. Not really everyday though...

This is my Blog... Look here.. A game by Magnus Carlsen and Ding Liren. This game.

ClickHERE!!!!!!!!!!!!!!and JOIN!! and friend me first though.

This is why you don't study:

Teacher: Why didn't you study?


Me: A year has 365 days for you to study. After taking away 52 Sundays, there are only 313 days left. There are 50 days in the summer that are way too hot to work so there are only 263 days left. We sleep 8 hours a day, in a year, that counts up to 122 days so now we're left with 141 days. If we fooled around for only 1 hour a day, 15 days are gone, so we are left with 126 days. We spend 2 hours eating each day, 30 days are used in this way in the year, and we are left with 96 days in our year. We spend 1 hour a day speaking to friends and family, that takes away 15 days more and we are left with 81 days. Exams and tests take up at least 35 days in your year; hence you are only left with 46 days. Taking off approximately 40 days of holidays, you are only left with 6 days. Say you are sick for a minimum of 3 days; you're left with 3 days in the year to study! Let's say you only go out for 2 days... You're left with 1 day. But that 1 day is your birthday. That is why I did not study.


Teacher: That actually makes sense. DISMISSED!

Also... 

13 facts about you.

1. You are human 

2. You are reading this.

3. You are already bored of this, because you saw it in 10 other people's profiles.

4. You didn’t notice I skipped 3.

5. You just went to check.

7. You realized that I was lying.

8. Where is 6?

9. Yep, that time it was real.

10. You are laughing at yourself.

11. Did you notice that I started at 2? 

12. Yeah, you went back again.

13. I know you did, don’t pretend.

14. You forgot there were only supposed to be 13 facts.]

15. You just realized, and now are laughing at yourself.

16. Now you’re bored of my profile.

17. You will log off now, because it is over.

  200 chess tips:  1: If you control more than half of the squares on the board, you have an advantage. 2: A knight on the rim is grim. 3: Place your pawns on the opposite color square as your bishop. 4: The path from a1 to a8 is the same length as the path from a1 to h8. 5: Leave the pawns alone, except for center pawns and passed pawns. 6: To get the most from your knights, give them strong support points. 7: To be at their best, bishops require open diagonals and attackable weaknesses. 8: Rooks require open files and ranks to reach their full potential. 9: Don’t bring the queen out too early. 10: Connect your rooks as soon as you can. 11: Develop a new piece with each move in the opening. 12: Don’t move the same piece twice in the opening if you can help it. 13: Develop knights before bishops. 14: A wing attack is best met by a counterattack in the center. 15: Before beginning a wing attack, make sure your center is secure. 16: Centralize your pieces to make them powerful. 17: When choosing between two pawn captures, it’s generally better to capture toward the center. 18: Play to control the center, whether Classically or in the hypermodern style. 19: Castle early and often. 20: Do not move pawns in front of your castled king. 21: Pay particular attention to the f2- and f7-squares. 22: A queen and a rook will always checkmate a naked king. 23: Do not pin your opponent’s f3- or f6-knight to his queen with your bishop until after he’s castled. 24: Never a mate with a knight on f8. 25: When ahead in material, trade pieces, not pawns. 26: When behind in material, trade pawns, not pieces. 27: In situations with three healthy pawns versus a minor piece, the piece is usually superior in the middlegame, while the pawns are usually superior in the endgame. 28: An extra pawn is worth a little trouble. 29: In positions with an unusual disparity in material, the initiative is often the deciding factor. 30: Passed pawns must be pushed. 31: Doubled pawns are a weakness in that they are immobile, but a strength in that they offer half-open files for rooks. 32: Look to liquidate backward and isolated pawns. 33: Fewer pawn islands mean a healthier position. 34: If you must accept pawn weaknesses, make sure you get compensation in one form or another. 35: Location, location, location. 36: Exchange pieces to free your game when cramped. 37: Avoid piece exchanges when you control more squares. 38: Break a bind to free your pieces, even if it costs a pawn. 39: The move ... d7-d5 is the antidote for the poison in many gambits. 40: Don’t attack unless you have the superior game. 41: You must attack when you have the superior game, or you will forfeit your advantage. 42: Every move is an opportunity to interfere with your opponent’s plans, or to further your plans. 43: A sustained initiative is worth some material. 44: The initiative is an advantage. Take it wherever you can, and take it back when you don’t have it, if at all possible. 45: A rook on the seventh rank is sufficient compensation for a pawn. 46: Superior development increases in value in proportion to the openness of the game. 47: Attacking two weaknesses on opposite sides of the board simultaneously will stretch out the defense. 48: The bishop pair is usually superior to a bishop and a knight or two knights in an endgame with pawns on both sides of the board. 49: Opposite-colored bishops will usually give the weaker player a good chance to draw a bishop-and-pawn endgame, but can often be a virtual extra piece for the attacker in a middlegame. 50: Don’t grab the b-pawn with your queen—even when it’s good! 51: The double attack is the principle behind almost all tactics. 52: Ignore your opponent’s threats whenever you can do so with impunity. 53: Doubled rooks have more than twice the power of one rook. 54: Hit ’em where they ain’t. 55: Relentlessly attack pinned pieces, weak pawns, exposed kings, and other immobile targets. 56: The threat you do not see is the one that will defeat you. 57: Always check, it might be mate! 58: Never miss a check! 59: Be aware of the numbers and types of attackers and defenders in a convergence. 60: Sacrifice your opponent’s pieces. 61: If you sacrifice material for the initiative, make sure that initiative is enduring, or at least that it can be exchanged for some gain elsewhere. 62: Accept a sacrifice not with the idea of holding on to the material, but with the idea of later gaining something by giving the material back. 63: The only way to refute a gambit is to accept it. 64: A knight, firmly ensconced in a hole deep in the opponent’s territory, is worth a rook. 65: Three minor pieces are usually much stronger than a queen. 66: Maintain the tension in the position rather than dissipating it too soon. 67: The threat is greater than its execution. 68: Pawn majorities should be marched forward with the candidate leading. 69: Attack the base of a pawn chain. 70: Rooks belong behind passed pawns. 71: Blockade isolated, backward, and passed pawns, using a knight if possible. 72: Use a minority of pawns to attack a majority of pawns to destroy the pawn structure of the majority. 73: The best defense is a good attack. 74: In Alekhine’s Defense and other hypermodern openings, White has his initiative to defend. 75: Good attacking play wins games. Good defense wins championships. 76: Look through the pieces’ eyes. 77: Play blindfold games. 78: Concentrate on forcing moves. 79: Never miss a chance to attempt to solve any position you come across. 80: Decide on your candidate moves and look at them each in turn. 81: Place your pawns on the opposite color square as your bishop. 82: Place your knight and pawns or your knight and bishop on the same-colored squares; that way they can control more squares. 83: A good knight will overwhelm a bad bishop in an endgame even worse than a good bishop will. 84: Possession of the bishop pair is often compensation enough for weak pawns. 85: A queen and knight complement each other and are often superior to a queen and bishop. 86: Trade-off your bad bishops. 87: Trade your passive pieces for your opponent’s active pieces. 88: Trade your opponent’s attacking pieces to break the attack. 89: Trade pieces, particularly major pieces, when your pawn structure is healthier than your opponent’s. 90: Exchange your opponent’s blockading pieces to make room for passed pawns to march. 91: Exchange your opponent’s defending pieces to make room for your remaining attacking pieces to infiltrate. 92: A bad plan is better than no plan at all. 93: A good plan incorporates many little plans. 94: In isolated d-pawn positions, the plans are spelled out. 95: Keep your plans flexible. 96: In pawn chain, opposite-side castling positions, attack where your pawn chain is pointing. 97: Your only task of the opening is to get a playable middlegame. 98: When caught in an opening you don’t know, play healthy, developing moves. 99: In open games, get the pieces developed and the king safe, and do it quickly. 100: In queen pawn games, do not obstruct the c-pawn. 101: As Black, play to equalize. 102: The transition to the middlegame will often require a lot of thought. 103: Look at the pawn structure to come up with a plan. 104: Make sure all your pieces are defended. 105: Build up small advantages when a combination is not available. 106: The king is a fighting piece—use it! 107: Most endgames aim to promote a pawn. 108: Make use of Zugzwang, triangulation, and coordinate squares in endgames. 109: A crippled pawn majority will have difficulties creating a passed pawn. 110: When in doubt, do anything but push a pawn. 111: Style can be more important than strength. 112: Strive to get into positions you are comfortable with. 113: Know your limitations. 114: Know your strengths. 115: Choose the competitions best suited to you. 116: Strive for positions that make your opponent uncomfortable. 117: Don’t be intimidated by a high rating or strong reputation. 118: Don’t take your opponent too lightly. 119: Don’t let your opponent distract you. 120: Don’t feel sorry for your opponent. 121: Play blindfold chess every chance you get. 122: Attempt to solve any position you come across, anytime, anywhere. 123: In figuring out a tactical sequence of moves, choose the candidate moves first. Only then follow them through to their logical outcome, one at a time. 124: To see ahead with any clarity, it is necessary to concentrate on forcing moves (those that change the material or pawn structure of a position). 125: Keep every little detail straight in comparing a position in your head with the one on the board. 126: Have the courage of your convictions. 127: Play those positions you know, even if you think your opponent knows more about them. 128: Inferior positions are the easiest to play 129: Don’t offer a draw to a superior player when you are winning, unless a draw secures a big prize. 130: Unless you stand to gain big-time, don’t offer or accept a draw early in the game or any time there are chances for both sides, regardless of how strong your opponent is or which color you have. 131: There are no signposts such as “White to play and win” during a game to alert you. 132: Be on the alert at all times for opportunities in any game that you play. They come up when least expected. 133: Strike while the iron is hot. 134: Don’t get bogged down so much in little details that you miss the bigger picture. 135: Trust your intuition—it’s usually right. 136: Check all of your analyses a second time. 137: Check for yourself any published analysis you are relying on using. 138: Combinations and complicated tactical play will usually turn out in favor of the side with the sounder position. 139: Don’t be afraid of making mistakes. They are inevitable. Rather, get in the habit of learning from them. 140: Mistakes tend to come in bunches. 141: After you’ve made a mistake, take some extra time to calm yourself and reassess the position. 142: Don’t overlook subtle mistakes, such as taking too much or too little time for a move, carelessness in researching your openings or opponent, failing to eat right or get enough sleep, and so on. 143: Don’t ever expect your opponent to make a mistake. 144: Transition positions (from the opening to the middlegame or directly to the endgame, from the middlegame to the endgame) are the most difficult to handle. 145: React to an unexpected, strong move by reassessing the position calmly. 146: React to any major change in the position by reassessing the position calmly. 147: Know the difference between a strategic position and a tactical position, and react to each accordingly. 148: Nobody ever won a game by resigning. 149: The hardest game to win is a won game. 150: Physical stamina is sometimes more important in chess than knowledge or analytical ability. 151: Try to get the most you can from any position, at any time. 152: Don’t give up the game until there’s nothing left to play for. 153: Make your decision, then live or die with it. 154: When you see a good move, wait. Don’t play it. Look for a better move. 155: Spend some extra time on an important decision, when the result of the game is on the line. There’s no sense rushing now. 156: Stay out of time-pressure situations unless they are your bread and butter. 157: Take more time on transition positions and decisive moments. 158: Don’t go into a long think-over routine moves. 159: Rely heavily on intuition rather than calculation in rapid games. 160: When your opponent is under time pressure, do not rush your moves to minimize the time she has to think during your thinking time. 161: Keep your mind on the game. 162: Focus your chess thinking. 163: Compare your position with similar positions you remember. 164: Think along strategic lines when it is your opponent’s turn and along tactical lines when it is your turn. 165: Use the question and answer format. 166: If you aren’t concentrating because of some dis- traction, perhaps the fault lies with your powers of concentration rather than in the distraction. 167: Find a way to prove yourself against distractions. 168: Disciplining your thinking will go a long way toward improving your concentration. 169: Don’t pay any attention to psychological aspects during a game. 170: Sit on your hands. Think it through first, then take action. 171: Be particularly patient with your pawns. 172: Be patient while waiting for your opponent to move. 173: (Missing) 174: Be patient in your calculation. 175: Be patient in reacting to times of crisis during your games. 176: There are all kinds of situations where luck plays a part in chess. 177: Fortune favors the brave. 178: The good player makes her luck. 179: Practice makes perfect. 180: Play an opening first, then look up what theory there is on it. 181: There is nothing that will teach you more than a good drubbing by a strong player. 182: Always play at your best. 183: Practice playing endings if you want to master the intricacies of opening and middlegame positions. 184: Devour the games of the masters. 185: Get a teacher, colleague, or even a computer to check all your analysis and ideas. 186: One of the best ways to learn is to subject your games to intensive analysis. 187: Study the game notes of top players. Learn the way they think in various positions, and imitate them. 188: Supplement your study with practice. The combination of the two is indispensable to a true understanding of the game. 189: Thoroughly enjoy the game. 190: When you have an emotional stake in the game, you work harder, remember more, and come up with better ideas. Losses hurt more. 191: Putting your all into a game will make you a dangerous opponent. 192: You cannot know all there is to know about chess. 193: Understanding is more important than memory. 194: Understanding, supported by memory, is still better than mere understanding. 195: Know the basic endgame positions. 196: Know the basic tactical themes. 197: Making excuses for losing will not help you win more games. 198: Find the real reason things went wrong, and work to make sure it doesn’t happen again. 199: Learn from your defeats, your draws, and your victories. 200: You will get out of chess what you put into it. 

Sorry from whoever I stole this from it is good info though.

P.S. ʞɔɐnb ʞɔɐnb ʞɔɐnb ʞɔɐnb ʞɔɐnb ʞɔɐnb ʞɔɐnb quack